using UnityEngine;
using System.Collections;

public class PlayerUI : MonoBehaviour {
	
	
	
	void OnGUI(){
		
		GUI.Label(new Rect(0,0,100,100),Input.acceleration.ToString());
		
		//Button For Switch Operation State
		if(GUI.Button(new Rect(Screen.width-48,0,48,48),"test")){
			
			PlayerCtrl.SwitchOperationState();
			
			
		}
		
	}
}
